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AI Insights · Timothy · October 2022

Top 5 io Games Performance in Finland, Q3 2022

In Q3 2022, the top 5 io games in Finland showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing growth and others seeing declines.

Top 5 io Games Performance in Finland, Q3 2022

In the third quarter of 2022, the performance of the top 5 io games in Finland showed a mix of trends across downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.

Snake.io - Fun Online Snake experienced a steady increase in weekly downloads, peaking at approximately 2.1K in mid-July before stabilizing around 1.9K towards the end of September. Weekly revenue saw minor fluctuations, reaching a high of $59 at the end of June and maintaining an average around $40-$50 throughout the quarter. The app's weekly active users showed a consistent upward trend, starting at 14.7K and reaching a high of 16.6K in mid-July, before stabilizing around 16K by the end of September.

Hole.io showed a varied performance in weekly downloads, starting at 840 and peaking at 1.1K in mid-July, before fluctuating and ending around 1K in late September. The app's weekly revenue remained relatively stable, averaging around $30-$40, with minor peaks and troughs. Active users saw a decrease from 7.1K in late June to about 6.7K by the end of September, with some fluctuations throughout the quarter.

Fall.io - Race of Dino had a noticeable decline in weekly downloads, starting at 1.1K and dropping to just under 200 by the end of the quarter. The app's weekly revenue remained minimal, peaking at $15 in late July and averaging around $1-$2 in the remaining weeks. Active users also saw a sharp decline, starting at 1.5K and ending at approximately 984.

slither.io maintained a relatively stable download rate, starting at 775 and peaking at 1K in mid-September. Weekly revenue was minimal, with occasional peaks of $2-$3. The app's active users showed a slight decline from 8.5K in late June to around 7.9K by the end of September, with minor fluctuations throughout the quarter.

State.io - Conquer the World had a mixed performance in weekly downloads, starting at 704 and fluctuating, with a peak of 701 in mid-September. Weekly revenue varied, peaking at $42 at the end of June and showing significant fluctuations throughout the quarter. Active users saw a slight decline from 3.7K in late June to around 2.9K by the end of September.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022